- Katılım
- 18 Ara 2020
- Konular
- 2
- Mesajlar
- 5
- Tepki puanı
- 1
- Puanları
- 760
Merhaba Şehir Sakinleri Bugün Sizlere "Mjolnir" Scripti Tanıtacağım. Bu Scripti Kendim Yaptım Diyemem Ama Genelini Ben Yaptım. İçinde ByNovem'inde Kodlarından Hipnoz Koduda Var. Umarım Beğenirsiniz.
kod:
command /durkut:
trigger:
open virtual chest with size 1 named "&f&k00&6Mjolnir&f&k00" to player
make gui slot 4 of player with purple wool named "&f&k00&6Mjolnir&f&k00" with lore "&2İncelemek için tıkla!" to run player command "/durkutx mjolnir"
command /durkutx [<text>]:
trigger:
if arg-1 is "mjolnir":
make gui slot 4 of player with diamond pickaxe named "&f&k00&6Mjolnir&f&k00" to close then run player command "/durkutal mjolnir"
command /durkutal mjolnir:
permission: op
permission message: &f&k00&6Mjolnir&f&k00 &2Başarılı Bir Şekilde Envante... Şaka Lan Şaka Gül Diye.
trigger:
give player 1 diamond pickaxe named "&f&k00&6Mjolnir&f&k00"
set player's flight mode to true
set action bar of player to "&3Sağ Tık: &fHypnoz &3lShift + Sol Tık: &fFırlatma"
on leftclick with diamond pickaxe:
name of player's tool is "&f&k00&6Mjolnir&f&k00"
player is sneaking
set {_pickaxe} to 200
while {_pickaxe} is more than 0:
remove 1 from {_pickaxe}
stopEffect id "%player%"
drawWarpRings style 1, particle "redstone", RGB 255, 255, 0, center location of block at player, id "%player%", rainbowMode false, scan false, height 2, radius 3.2, ringCount 2, ringDensity 20, visibleRange 32, pulseDelay 0
wait 1 tick
loop all entities in radius 10 around player:
loop-entity is not player
push loop-entity backwards at speed 5
set loop-entity gamemode to survival
stopEffect id "%player%"
remove regeneration from the player
on rightclick with diamond pickaxe on a player:
if name of the player's tool is "&f&k00&6Mjolnir&f&k00":
message "&9%name of the player%:&7Mine-Craft Peritia Gradus - [42] - &0Hypnoz "
loop players in radius 20 around player:
send "&7%name of the player%:&7Mine-Craft Peritia Gradus - [42] - &0Hypnoz! " to loop-player
set {_BlindPos.%player%} to the block 0 above player
set {_HypnozPos.%name of the clicked player%} to clicked player's location
spawn 4 bat at {HypnozPos.%player%}
wait 5 seconds
set {Hypnozed.%name of the clicked player%} to "1"
apply Nausea to clicked player for 1 days
apply Slowness 10 to clicked player for 1 days
apply Blindness 10 to clicked player for 1 days
loop 200 times:
teleport clicked player to {_HypnozPos.%name of the clicked player%}
wait 1 tick
remove Nausea from clicked player
remove Slowness from clicked player
remove Blindness from clicked player
teleport the clicked player to {_HypnozPos.%name of the clicked player%}
set {Hypnozed.%name of the clicked player%} to "0"
spawn 4 bat at {_HypnozPos.%name of the clicked player%}
on right click with diamond pickaxe on a player:
if name of the player's tool is "&f&k00&6Mjolnir&f&k00":
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
loop 200 times:
chance of 50%:
execute console command "/playsound mob.endermen.scream %name of the clicked player%"
chance of 50%:
execute console command "/playsound mob.ghast.scream %name of the clicked player%"
wait 1 tick
on chat:
if {Hypnozed.%player%} is "1":
cancel event
message "&4Yardim isteyebileceginimi zannettin?"
on command:
if {Hypnozed.%player%} is "1":
cancel event
message "&4Hicbirsey Sana Yardim Edemez"
on tool change:
if {Hypnozed.%player%} is "1":
cancel event
message "&4Sana Elini oynat dedim mi??!!!"
On Teleport:
if {Hypnozed.%player%} is "1":
message "&4Nereye Gittigini Zannediyorsun"
cancel event
on drop:
name of item is "&f&k00&6Mjolnir&f&k00"
cancel event
wait 3 tick
remove 1 diamond pickaxe named "&f&k00&6Mjolnir&f&k00" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
spawn armor stand at player's location
set {_pickaxe} to last spawned entity
set spawned entity's tool to diamond pickaxe of protection 32750 and thorns 32750
add "{NoGravity:1}" to nbt of {_pickaxe}
add "{Invisible:1}" to nbt of {_pickaxe}
add "{NoBasePlate:1}" to nbt of {_pickaxe}
add "{ShowArms:1}" to nbt of {_pickaxe}
add "{DisabledSlots:2039583}" to nbt of {_pickaxe}
add "{Pose:{RightArm:[46f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.2 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "&f&k00&6Mjolnir&f&k00" with id "pickaxe" at {_1}
while player is not sneaking:
wait 2 tick
teleport last spawned entity -0.1 below the last spawned entity
strike lightning at the last spawned entity's location
stop all particle effects
execute player command "/killall armorstand"
give a diamond pickaxe of protection 32750 and thorns 32750 named "&f&k00&6Mjolnir&f&k00" to player
delete holo object "pickaxe"
on rightclick with diamond pickaxe:
if diamond pickaxe named "&f&k00&6Mjolnir&f&k00"
if player is sneaking:
{armor::%player%} isn't set
spawn armor stand at player's location
set {armor::%player%} to last spawned entity
set spawned entity's tool to player's tool
add "{Invisible:1b,NoBasePlate:1b,NoGravity:0b,ShowArms:1b,Marker:1b,Pose:{LeftArm:[181f,88f,0f]}}" to nbt of {armor::%player%}
teleport {armor::%player%} to location 1 meters above {armor::%player%}
loop 30 times:
add 30 to {_s}
if {sallama} = 15:
set {sallamases} to 0.5
set {sallama} to 0
set {sallamases1} to 0.5
else:
add 1 to {sallama}
add 0.0100 to {sallamases1}
add 0.1 to {sallamases}
push {armor::%player%} forwards with speed 0.3
add "{Pose:{RightArm:[%{_s}%f,0f,0f]}}" to nbt of last spawned armor stand
play sound "entity_enderdragon_flap" with volume {sallamases1} and pitch {sallamases} at last spawned armor stand
loop all entities in radius 2 around {armor::%player%}:
if loop-entity isn't armor stand or player:
damage loop-entity by 10 hearts
play sound "block_anvil_place" with volume 5 and pitch 0.7 at loop-entity
wait 2 tick
kill {armor::%player%}
delete {armor::%player%}
command /durkuthüküm [<text>] [<player>]:
trigger:
if player is "DURKUT":
if arg-1 is "ver":
set {durkut.%arg-2%} to true
send action bar from "&a&l&k123 &f&k00&6Mjolnir&f&k00 hükümü alındı &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
send arg-2 title "&c&lKazma &e&lHükmü Aldın" with subtitle " &c&l/durkut" for 5 seconds
if arg-1 is "al":
delete {durkut.%arg-2%}
send action bar from "&a&l&k123 &c&lDURKUT'un Kazması'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" to arg-2
send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player
send arg-2 title "&c&lKazma &e&lHükmü Alındı " with subtitle "&a&lArtık Hükümlü Değilsin" for 5 seconds