Soru Bir skript var elimde ama ya bozuk yada uyumlu değil

Katılım
9 Ara 2020
Konular
4
Mesajlar
9
Tepki puanı
1
Puanları
410
Düzeltip atarmısınız kod şu ;

Kod:
#------------------------------------------------------------------------------------------------------------------------------

options:

    name: &f&k00&bMjolnir&f&k00

#------------------------------------------------------------------------------------------------------------------------------



  

command /thunderer:

    trigger:

        if {hükümlü.%player%} is set:

            remove 1 iron axe named "{@name}" from player

            show 200 "flame" particles at player's location for player offset by 3, 1, 1

            spawn armor stand at player's location

            set {_axe} to last spawned entity

            set spawned entity's tool to iron axe of protection 32750 and thorns 32750

            add "{NoGravity:1}" to nbt of {_axe}

            add "{Invisible:1}" to nbt of {_axe}

            add "{NoBasePlate:1}" to nbt of {_axe}

            add "{ShowArms:1}" to nbt of {_axe}

            add "{DisabledSlots:2039583}" to nbt of {_axe}

            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity

            wait 3 tick

            teleport last spawned entity 0.5 below the last spawned entity

            set {_1} to location 2 meters above last spawned entity

            create holo object "{@name}" with id  "axe" at {_1}

            while player is not sneaking:

                wait 1 tick

            teleport last spawned entity -0.5 below the last spawned entity

            strike lightning at the last spawned entity's location

            stop all particle effects

            execute player command "/killall armorstand"

            give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player

            send action bar from "&a&l&k123 &c&l999999999999 Milyar&6&l/&a&l%executor% &a&l&k123" to players

            delete holo object "axe"

            execute console command "/manuadd %player% thunderer"

        else:

            send action bar from "&6&lÇekiç çok ağır!" to player



on right click:

    player is holding iron axe named "{@name}":

        replace all "seconds" with "saniye" in {_cinax.bekleme}

        set {_cinax.bekleme} to difference between {by.cinax.%player%} and now

        if {_cinax.bekleme} is less than 5 seconds:

            set  {_cinax.bekleme} to difference between {_cinax.bekleme} and 5 seconds

            message "&bBy&6CINAX> &8%{_cinax.bekleme}% süre beklemelisin. "

            stop

        set {by.cinax.%player%}  to now

        set {.godo.%player%.1} to block 1 infront of player

        set {.godo.%player%.2} to block 2 infront of player

        set {.godo.%player%.3} to block 3 infront of player

        set {.godo.%player%.4} to block 4 infront of player

        set {.godo.%player%.5} to block 5 infront of player

        set {.godo.%player%.6} to block 6 infront of player

        set {.godo.%player%.7} to block 7 infront of player

        set {.godo.%player%.8} to block 8 infront of player

        set {.godo.%player%.9} to block 9 infront of player

        set {.godo.%player%.10} to block 10 infront of player

        set {.godo.%player%.11} to block 11 infront of player

        set block at {.godo.%player%.1} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.1}

        wait 2 ticks

        set block at {.godo.%player%.1} to {.godo.%player%.2}

        set block at {.godo.%player%.2} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.2}

        wait 2 ticks

        set block at {.godo.%player%.2} to {.godo.%player%.3}

        set block at {.godo.%player%.3} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.3}

        wait 2 ticks

        set block at {.godo.%player%.3} to {.godo.%player%.4}

        set block at {.godo.%player%.4} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.4}

        wait 2 ticks

        set block at {.godo.%player%.4} to {.godo.%player%.5}

        set block at {.godo.%player%.5} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.5}

        wait 2 ticks

        set block at {.godo.%player%.5} to {.godo.%player%.6}

        set block at {.godo.%player%.6} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.6}

        wait 2 ticks

        set block at {.godo.%player%.6} to {.godo.%player%.7}

        set block at {.godo.%player%.7} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.7}

        wait 2 ticks

        set block at {.godo.%player%.7} to {.godo.%player%.8}

        set block at {.godo.%player%.8} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.8}

        wait 2 ticks

        set block at {.godo.%player%.8} to {.godo.%player%.9}

        set block at {.godo.%player%.9} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.9}

        wait 2 ticks

        set block at {.godo.%player%.9} to {.godo.%player%.10}

        set block at {.godo.%player%.10} to ice

        spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.10}

        wait 2 ticks

        set block at {.godo.%player%.10} to {.godo.%player%.11}

        create an explosion of force 5 at {.godo.%player%.10}

        strike lightning at {.godo.%player%.10}

        loop blocks in radius 2 of {.godo.%player%.10}:

            set loop-block to air or redstone block or red wool or fire or blue wool

#===========================================================================================================================================



on drop:

        name of event-item is "{@name}":

        cancel event

        wait 3 tick

        remove 1 iron axe named "{@name}" from player

        show 200 "flame" particles at player's location for player offset by 3, 1, 1

        spawn armor stand at player's location

        set {_axe} to last spawned entity

        set spawned entity's tool to iron axe of protection 32750 and thorns 32750

        add "{NoGravity:1}" to nbt of {_axe}

        add "{Invisible:1}" to nbt of {_axe}

        add "{NoBasePlate:1}" to nbt of {_axe}

        add "{ShowArms:1}" to nbt of {_axe}

        add "{DisabledSlots:2039583}" to nbt of {_axe}

        add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity

        wait 3 tick

        teleport last spawned entity 0.5 below the last spawned entity

        set {_1} to location 2 meters above last spawned entity

        create holo object "{@name}" with id  "axe" at {_1}

        while player is not sneaking:

                wait 2 tick

        teleport last spawned entity -0.5 below the last spawned entity

        strike lightning at the last spawned entity's location

        stop all particle effects

        execute player command "/killall armorstand"

        give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player

        delete holo object "axe"





on picking up:

    item is a iron axe named "{@name}":

        if {hükümlü.%player%} is set:

            if player is sneaking:

                delete {emre.%player%}

            else:

                cancel event

                stop

        else:

            send action bar from "&c&lBaltaya layık değilsin!" to player

            cancel event



on left click:

    player is holding {byc.%player%}:

        show 200 "flame" particles at player's location for player offset by 3, 1, 1

        spawn armor stand at player's location

        remove 1 iron axe named "{@name}" from player

        set spawned entity's tool to iron axe of protection 32750 and thorns 32750

        add "{Invisible:1}" to nbt of last spawned entity

        add "{NoBasePlate:1}" to nbt of last spawned entity

        add "{ShowArms:1}" to nbt of last spawned entity

        add "{DisabledSlots:2039583}" to nbt of last spawned entity

        add "{Pose:{RightArm:[1f,0f,0f]}}" to nbt of last spawned entity

        create bound holo object "{@name}" with id "{axes}" to last spawned entity offset by 0.4, 1.9, 0

        set {_axe} to last spawned entity

        loop 5 times:

            wait 0.3 seconds

            push {_axe} in direction of player at speed 2

            kill targeted entity

        set {_x} to block 1 below the last spawned entity

        while {_x} is air:

            wait 1 seconds

            set {_x} to block 1 below the last spawned entity

        add "{NoGravity:1}" to nbt of {_axe}

        teleport last spawned entity 0.5 below the last spawned entity

        add "{Pose:{RightArm:[20f,0f,0f]}}" to nbt of {_axe}

        while player is not sneaking:

            wait 1 tick

        teleport last spawned entity -0.5 below the last spawned entity

        loop 5 times:

            wait 0.3 seconds

            push last spawned entity (direction from last spawned entity to player) at speed 2

        delete holo object "{axes}"

        execute player command "/killall armorstand"

        give a iron axe of protection 32750 and thorns 32750 named "{@name}" to player



command /baltahüküm [<text>] [<player>]:

    trigger:

        if player is "isminiz":

            if arg-1 is "ver":

                set {hükümlü.%arg-2%} to true

                send action bar from "&a&l&k123 &c&lHüküm aldın &a&l&k123" to arg-2               

                send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player

                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle "&4&l/thunderer" for 5 seconds

            if arg-1 is "al":

                delete {hükümlü.%arg-2%}

                send action bar from "&a&l&k123 &c&lHükümün alındı" to arg-2

                send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player

                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&l&k13123132132" for 5 seconds
 
Moderatörün son düzenlenenleri:

avnnn

Genel Moderatör
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Yardımcı olmak isterdim ama bunun ile alakalı bir bilgim yok. İyi forumlar.
 
Oyla 0

OkanOzturk

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Tam olarak aldığınız hata nedir?
 
Oyla 0
Katılım
9 Ara 2020
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9
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1
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410
Tam olarak aldığınız hata nedir?
Kod' da bazı hatalar var Devrim abi nin mjolnir silahındaki gibi yere atınca üzerinde mjolnir yazıyordu. Ama bunda neredeyse tüm kod hatalı gibi, şuanda deneme sunucumda deniyorum ama kod çalışmıyor. Asıl serverimde denediğimde mjolnir geliyordu ama sadece buz atak yapıyordu. Dilerseniz test için sunucuma gelebilirsiniz.
 
Oyla 0
Katılım
25 Ağu 2020
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Skript için ekstra bir addon gerekli olabilir gördüğüm kadarı ile skdragon gerekiyor. Skbee denemeni öneririm ama sürüm 1.8 vb ise onun içinde bi araştırma yapabilirsin
 
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Katılım
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Skriptlerin çalışması için yardımcı eklentiler gereklidir SkDragon SkRayFall vs. vs. hepsini kurup denemelisin halen hata alıyorsan skript yapıcısına mesaj atabilirsin.
 
Oyla 0